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Showing posts from May, 2017

What to expect at Google I/O 2017

Google I/O is happening in Mountain View this week. Here’s what you shouldn't miss if you're coming, or if you're following I/O from home.

Figure 1: One of the Flutter apps that will be live-coded on stage. You will also be able to build it in one of the codelabs.
Session: Prototyping to Production: Bridging the Gap with a Common Tool by Fiona Yeung and David YangFriday, 8:30am PDTDesign and engineering collaboration is difficult but vital for iterative user-centered product development. Join us (a designer and UI developer) as we use the Flutter UI framework to evolve a UI concept from prototype to production code. You'll leave this talk with a deeper understanding of how to bridge the gap between designers and UI developers through a prototyping-centric workflow, and why using a single framework between designers and developers helps your team work more efficiently.
Session: Single Codebase, Two Apps with Flutter and Firebase by Emily Shack and Emily FortunaFriday, 10:…

AngularDart 3.0: Easy upgrade, better performance

AngularDart 3.0 is now available. It brings better performance and smaller generated code, while also making you more productive.

Version 3.0 is an evolution: although it has some breaking changes (detailed below), it is a smooth upgrade due to minimal public API adjustments. Most of the progress is under the hood—in code quality, stability, generated code size, performance, and developer experience.

Code quality:
2731 instances of making the framework code more type safe (using sound Dart).The AngularDart framework code size is down by 12%.Many additional style updates to the codebase:Changed to use idiomatic <T> for generic methods.Removed NgZoneImpl, all the code exists in NgZone now.Stability:
Many CSS encapsulation fixes due to update with csslib package.Fixed bugs with IE11.

For the Mail sample app, we see 30% faster time-to-interactive (currently 3812 ms on a simulated 3G connection, measured via Lighthouse).Our large app benchmark shows 2x faster render times of…