Skip to main content

Adobe's Flash Pro CC Exports to Dart and HTML5


At Google I/O today, Adobe announced their new Toolkit for Dart, a plugin for Flash Professional CC that allows developers to export their animations and games to Dart code and HTML5.



"Adobe is delighted to announce the Toolkit for Dart, an extension that enables web designers and animators to publish their Flash content to Dart." said Tom Barclay, Sr. Product Manager at Adobe. With the Toolkit, developers, designers, and animators can create interactive, animated content inside of Flash Pro and publish to the Dart language and HTML5 APIs. Because Dart compiles to JavaScript, the content runs across modern desktop and mobile browsers without plugins.

Toolkit for Dart supports many of the core animation and drawing capabilities of Flash Pro, including bitmaps, shapes, movie clips, graphic symbols, classic tweens and motion guides, simple buttons, text fields, drop-shadow and glow filters, additive blend mode, single-shape masks, visible and cacheAsBitmap display options, and embedded audio. The Toolkit generates Dart code that represents items on the stage, symbols, images, and sounds in the library.

The Toolkit doesn't translate ActionScript to Dart. Instead, developers write Dart code for the interactive parts of the content. Dart is similar to ActionScript 3: it is a familiar, class-based, object-oriented language with rich core libraries, optional static types, and more.

The extension leverages the StageXL for Dart library to reproduce Flash runtime features. The StageXL library is a complete and robust Flash-like engine for Canvas that is built on top of the Dart programming language. StageXL provides an approachable Flash-like API to build games and other graphically rich content. It is intended for Flash/ActionScript developers who want to migrate their projects as well as their skills to HTML5. Bernhard Pichler, author of StageXL, asks you to "use your creativity to enrich the modern Web."

Adobe plans to contribute the Toolkit to the open source community. The Toolkit for Dart is expected to be available as a Github repo shortly after Flash Professional CC is released on June 17.

Popular posts from this blog

Const, Static, Final, Oh my!

Posted by Seth Ladd

(This is an "oldie but a goodie" misc@dartlang.org post originally written by Bob Nystrom. It is being posted here as the explanations still ring true.)

Bob writes:


"static", "final", and "const" mean entirely distinct things in Dart:

"static" means a member is available on the class itself instead of on instances of the class. That's all it means, and it isn't used for anything else. static modifies *members*.

"final" means single-assignment: a final variable or field *must* have an initializer. Once assigned a value, a final variable's value cannot be changed. final modifies *variables*.

"const" has a meaning that's a bit more complex and subtle in Dart. const modifies *values*. You can use it when creating collections, like const [1, 2, 3], and when constructing objects (instead of new) like const Point(2, 3). Here, const means that the object's entire deep state can be determ…

AngularDart 4

AngularDart v4 is now available. We've been busy since the release angular2 v3.1.0 in May. Not only did we "drop the 2", but we also improved the compiler and tightened up the framework to give you smaller code, we updated the package structure to improve usability, and we added several new features. Check out the updated documentation to get started.
Just angular Upgrading to v4 will require more than updating your version constraint. The package has changed names (back) to angular – dropping the 2. You'll need to update your pubspec.yaml and the corresponding imports in your code. In most instances, find-and-replace should do the trick. Going forward, the package will be called package:angular. We'll just update the version number.
Smaller code The updated compiler in 4.0 allows type-based optimizations that not only improve runtime performance but generate better code because we are able to strongly type templates. A big result of the update is that many ap…

The new AdWords UI uses Dart — we asked why

Google just announced a re-designed AdWords experience. In case you’re not familiar with AdWords: businesses use it to advertise on google.com and partner websites. Advertising makes up majority of Google’s revenue, so when Google decides to completely redo the customer-facing front end to it, it’s a big deal. The Dart team is proud to say that this new front end is built with Dart and Angular 2. Whenever you asked us whether Google is ‘even using Dart for anything,’ this is what we had in mind but couldn’t say aloud. Until now. We asked Joshy Joseph, the primary technical lead on the project, some questions. Joshy is focusing on things like infrastructure, application latency and development velocity, so he’s the right person to ask about Dart.Q: What exactly did we launch on Monday?It’s a complete redesign of the AdWords customer experience that is rolling out slowly as a test to a small initial set of advertisers. The most noticeable thing is probably the Material Design look and f…