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New site for Dart HTML5 Game Developers

Great news game developers! John McCutchan has launched a new blog devoted to game development in Dart. I interviewed John about the site and game development with Dart. Keep reading to learn more about game development in Dart.



Shailen: Are game developers using Dart?
John: Yes, there is Pop Pop Win and a group of ex-flash developers are porting their actionscript games to Dart. An example of their work is Escape.

Shailen: Why do you think Dart is good for game development?
John: There are multiple reasons. First, Dart is a structured programming language with classes, libraries, an optional type system, lexically scoped this, and more. These features are taken for granted by most developers from other platforms, so they are happy to have them when programming for the web. Second, the Dart VM is already faster than V8 in some benchmarks* and work continues to make it faster. Game developers understand how important performance is. Finally, for ActionScript developers, the Dart syntax is very familiar.

Shailen: What types of games can you build with Dart?
John: Functionally, Dart exposes all of the HTML5 APIs available in the browser, including Canvas and WebGL, Web Audio API, Web sockets, and more. You can write 2D and 3D games, for both single-player and multi-players.

Shailen: There are many developers new to Dart. What libraries are out there to help them get their game running?
John: Even though Dart is new, there are already many libraries for game development:

dartflash - A porting library for flash developers.
game_loop - Main loop and input processing.

vector_math - 2D, 3D, and 4D linear algebra.
simple_audio - Simple audio playback designed for games.
box2d - A port of the popular 2D physics engine.
asset_pack - Asset loading made simple.
spectre - 3D graphics utility library including mesh importing, debug rendering, and cameras.

Shailen: Why did you start DartGameDevs?
John: Game developers love sharing and I wanted to create a place devoted to sharing game development stores in Dart.

Shailen: What can a developer find on DartGameDevs?
John: Tutorials, best practices, tips, and news about the latest in Dart game development libraries and tools.

Shailen: Who can write for DartGameDevs?
John: Anyone! If you have a useful tip, library, or more in depth article for Dart game developers, reach out to me.

There you have it game developers, try Dart for your next HTML5 game! Make sure you add www.dartgamedevs.org to your RSS feed and follow John McCutchan on Twitter, G+, and GitHub.

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Posted by Seth Ladd

(This is an "oldie but a goodie" misc@dartlang.org post originally written by Bob Nystrom. It is being posted here as the explanations still ring true.)

Bob writes:


"static", "final", and "const" mean entirely distinct things in Dart:

"static" means a member is available on the class itself instead of on instances of the class. That's all it means, and it isn't used for anything else. static modifies *members*.

"final" means single-assignment: a final variable or field *must* have an initializer. Once assigned a value, a final variable's value cannot be changed. final modifies *variables*.

"const" has a meaning that's a bit more complex and subtle in Dart. const modifies *values*. You can use it when creating collections, like const [1, 2, 3], and when constructing objects (instead of new) like const Point(2, 3). Here, const means that the object's entire deep state can be determ…