On Dart core libraries we've introduced a library fork in experimental/lib_v2. Discussions and prototypes on Streams (called “Observable” in C#). Started work on refactoring the collections library. (Almost) removed library core_impl. noSuchMethod now takes an InvocationMirror.
In the dart:io library, we've implemented HTTP session and HTTP basic authentication support. We fixed bugs in the HTTP library and fixed a bug that caused Pub to fail (because of accessing files open in other processes on Windows). We're also working on improving IO performance and started landing HTTPS support.
For dart:html, we now have implementations and interfaces merged, dart:svg is split from dart:html and there's new support for keycodes.
In the Dart VM, the GC is now collecting unreferenced compiled code to avoid running out of code heap. The compiler now has bounds check elimination for some array accesses and we're doing investigations into better mega-morphic call site dispatch and landed first handling of related excessive de-optimizations. In the runtime, we've changed internal string representation to be UTF-16 in accordance to the updated language specification. Finally, we've worked on stability and bug fixes.
In the Dart Editor there's a new auto-recovery feature: The content of open editors is remembered and restored if a crash occurs. The Editor now uses the dart2js snapshot in the SDK. Compile times for the clock sample went from 9.8 seconds to 4.6 seconds. Saves in the editor are significantly faster. Times for our test file for saves went from 900ms to 30ms. The editor reports errors for using deprecated #library #import #source directives. It also resolves and refactor-renames [id] and [new id] references in documentation comments. Quick Fix to create missing “part” file.
On Pub, we've fixed bugs and improved error messages, created an HTTP package, added curl (for HTTPS) and multipart MIME support to HTTP package and uploaded lots of packages!
On Dart Web Components, we added ability to compose web components out of other components, the spec is in progress and we continued to fix many bugs from use community.
AdSense is a free, simple way to earn money by placing ads on your website. The team just launched a completely new version of their app for publishers. Read all about it here. We asked Daniel White, the tech lead for the project, some questions because the new UI happens to be built with Dart and Angular2.
AdSense launched way back in 2003. How long is it since the last big redesign?
Last big redesign was called ‘AdSense 3’ and launched about 6 years ago. It was written in Google Web Toolkit (GWT) and the UI has evolved through several iterations - but this is the first ground-up redesign in 6 years. There are a number of long-standing UX issues that we’ve taken the opportunity to solve. A big shout-out to our UX team who’ve been 100% behind this project. We couldn’t have done it without them!
How many software engineers worked on the project?
Purely on the AdSense applications, we have a team of close to 100. Around 25% of them write Dart.
We are constantly asking ourselves:
How do we make developers even more productive when writing Dart apps?
We believe that a critical part of the answer to this question is to make strongmode – a sound static type system for Dart – the standard for all Dart developers.
Teams that use Dart to build apps like Soundtrap, AdWords, AdSense, and Greentea say they really enjoy using strong mode features, such as early error detection. In fact, teams that have switched completely to strong mode cite not only early error detection but also better code readability and maintainability as major benefits. We hear this both from small teams and – even more so – from large teams with hundreds of developers writing and maintaining millions of lines of Dart code. As Björn Sperber from Soundtrap says,
Strong mode and the smooth integration with IntelliJ is a joy to use and a huge improvement.
If you’ve tried out Flutter, you’ve already used strong mode checks from the Dart analyzer.